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<title>GpuCV: GCV::TextureRenderBufferFBO Class Reference</title>
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<div class="navpath"><a class="el" href="namespaceGCV.html">GCV</a>::<a class="el" href="classGCV_1_1TextureRenderBufferFBO.html">TextureRenderBufferFBO</a>
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<div class="contents">
<h1>GCV::TextureRenderBufferFBO Class Reference<br/>
<small>
[<a class="el" href="group__RENDERTOTEXT__GRP.html">Rendering to textures.</a>]</small>
</h1><!-- doxytag: class="GCV::TextureRenderBufferFBO" --><!-- doxytag: inherits="GCV::TextureRenderBuffer" -->
<p>Supply functions to use <a class="el" href="classGCV_1_1FBO.html" title="manage FBO and OpenGL context">FBO</a>.
<a href="#_details">More...</a></p>
<p><code>#include <TextureRenderBuffer_FBO.h></code></p>
<div class="dynheader">
Inheritance diagram for GCV::TextureRenderBufferFBO:</div>
<div class="dynsection">
<center><span class="legend">[<a href="graph_legend.html">legend</a>]</span></center></div>
<div class="dynheader">
Collaboration diagram for GCV::TextureRenderBufferFBO:</div>
<div class="dynsection">
<center><span class="legend">[<a href="graph_legend.html">legend</a>]</span></center></div>
<table border="0" cellpadding="0" cellspacing="0">
<tr><td colspan="2"><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1TextureRenderBufferFBO.html#a2ad9b1f5baeb769e59df8c942fb48584">Force</a> (<a class="el" href="classGCV_1_1DataDsc__GLTex.html">DataDsc_GLTex</a> *_tex, int _width, int _height)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Force the Render Buffer to render to the texture. <a href="#a2ad9b1f5baeb769e59df8c942fb48584"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1TextureRenderBufferFBO.html#ae23d11adf461d5a0243e86dee8317ee4">Force</a> (<a class="el" href="classGCV_1_1TextureGrp.html">TextureGrp</a> *_grp, int _width, int _height)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1TextureRenderBufferFBO.html#accd079a0fbc3fc1118beb6ad9c167b7e">GetResult</a> (void)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Get the result into the texture. <a href="#accd079a0fbc3fc1118beb6ad9c167b7e"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual const std::string </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1TextureRenderBufferFBO.html#aba4955a4a3940774b1946405ec720906">GetValStr</a> () const </td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1TextureRenderBufferFBO.html#a057c96790141b2b0e50639e26b6a2b09">InitRenderBuff</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Initialize RenderBuffer. <a href="#a057c96790141b2b0e50639e26b6a2b09"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1TextureRenderBufferFBO.html#a88076b5262b44a5e1c75062278fb0759">IsForced</a> (void)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Return the forced status. <a href="#a88076b5262b44a5e1c75062278fb0759"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual std::ostringstream & </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1TextureRenderBufferFBO.html#a31f29a10652c97fd65c75cbad7358e7d">operator<<</a> (std::ostringstream &_stream) const </td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1TextureRenderBufferFBO.html#a0b921b34ec86e788e4ddc7715293d479">SetContext</a> (<a class="el" href="classGCV_1_1TextureGrp.html">TextureGrp</a> *_grp, int _width, int _height)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Force the Render Buffer to render to multiple textures using a texture group. <a href="#a0b921b34ec86e788e4ddc7715293d479"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1TextureRenderBufferFBO.html#a02ed0062c92cffeebbecc42fb8a83d0f">SetContext</a> (<a class="el" href="classGCV_1_1DataDsc__GLTex.html">DataDsc_GLTex</a> *_tex, int _width, int _height)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1TextureRenderBufferFBO.html#a15b69d7fb9af4ff6bc895d75e3c36182">TextureRenderBufferFBO</a> (bool verbose=false)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1TextureRenderBufferFBO.html#aa9fee97d88e71757dedac20277ae1aed">UnForce</a> (void)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Unforce the Render Buffer. <a href="#aa9fee97d88e71757dedac20277ae1aed"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1TextureRenderBufferFBO.html#a22424b0dcab2c683b6881c063018f13b">UnSetContext</a> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1TextureRenderBufferFBO.html#afe302fe5d84070aadc1b5a12f181ea28">~TextureRenderBufferFBO</a> ()</td></tr>
<tr><td colspan="2"><h2>Protected Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1TextureRenderBufferFBO.html#adc1d48400737cc728d32077bb6b795af">ClearRenderBuff</a> ()</td></tr>
</table>
<hr/><a name="_details"></a><h2>Detailed Description</h2>
<p>Supply functions to use <a class="el" href="classGCV_1_1FBO.html" title="manage FBO and OpenGL context">FBO</a>. </p>
<dl class="author"><dt><b>Author:</b></dt><dd>Yannick Allusse </dd></dl>
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classGCV_1_1TextureRenderBuffer.html" title="Supply a base class to create Render to texture class object like FBO or PBuffer...">TextureRenderBuffer</a> </dd></dl>
<hr/><h2>Constructor & Destructor Documentation</h2>
<a class="anchor" id="a15b69d7fb9af4ff6bc895d75e3c36182"></a><!-- doxytag: member="GCV::TextureRenderBufferFBO::TextureRenderBufferFBO" ref="a15b69d7fb9af4ff6bc895d75e3c36182" args="(bool verbose=false)" -->
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<td class="memname">GCV::TextureRenderBufferFBO::TextureRenderBufferFBO </td>
<td>(</td>
<td class="paramtype">bool </td>
<td class="paramname"> <em>verbose</em> = <code>false</code></td>
<td> ) </td>
<td></td>
</tr>
</table>
</div>
<div class="memdoc">
</div>
</div>
<a class="anchor" id="afe302fe5d84070aadc1b5a12f181ea28"></a><!-- doxytag: member="GCV::TextureRenderBufferFBO::~TextureRenderBufferFBO" ref="afe302fe5d84070aadc1b5a12f181ea28" args="()" -->
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<td class="memname">GCV::TextureRenderBufferFBO::~TextureRenderBufferFBO </td>
<td>(</td>
<td class="paramname"></td>
<td> ) </td>
<td><code> [virtual]</code></td>
</tr>
</table>
</div>
<div class="memdoc">
</div>
</div>
<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="adc1d48400737cc728d32077bb6b795af"></a><!-- doxytag: member="GCV::TextureRenderBufferFBO::ClearRenderBuff" ref="adc1d48400737cc728d32077bb6b795af" args="()" -->
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<td class="memname">virtual void GCV::TextureRenderBufferFBO::ClearRenderBuff </td>
<td>(</td>
<td class="paramname"></td>
<td> ) </td>
<td><code> [inline, protected, virtual]</code></td>
</tr>
</table>
</div>
<div class="memdoc">
</div>
</div>
<a class="anchor" id="a2ad9b1f5baeb769e59df8c942fb48584"></a><!-- doxytag: member="GCV::TextureRenderBufferFBO::Force" ref="a2ad9b1f5baeb769e59df8c942fb48584" args="(DataDsc_GLTex *_tex, int _width, int _height)" -->
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<td class="memname">void GCV::TextureRenderBufferFBO::Force </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classGCV_1_1DataDsc__GLTex.html">DataDsc_GLTex</a> * </td>
<td class="paramname"> <em>_tex</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int </td>
<td class="paramname"> <em>_width</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int </td>
<td class="paramname"> <em>_height</em></td><td> </td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td><td><code> [virtual]</code></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Force the Render Buffer to render to the texture. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"></td><td valign="top"><em>_tex</em> </td><td>=> Texture to render to. </td></tr>
<tr><td valign="top"></td><td valign="top"><em>_width</em> </td><td>=> width to use if different than texture width. </td></tr>
<tr><td valign="top"></td><td valign="top"><em>_height</em> </td><td>=> height to use if different than texture height. </td></tr>
</table>
</dd>
</dl>
<p>Reimplemented from <a class="el" href="classGCV_1_1TextureRenderBuffer.html#a88013c2409c6616e142b6b2801253997">GCV::TextureRenderBuffer</a>.</p>
</div>
</div>
<a class="anchor" id="ae23d11adf461d5a0243e86dee8317ee4"></a><!-- doxytag: member="GCV::TextureRenderBufferFBO::Force" ref="ae23d11adf461d5a0243e86dee8317ee4" args="(TextureGrp *_grp, int _width, int _height)" -->
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<td class="memname">int GCV::TextureRenderBufferFBO::Force </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classGCV_1_1TextureGrp.html">TextureGrp</a> * </td>
<td class="paramname"> <em>_grp</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int </td>
<td class="paramname"> <em>_width</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int </td>
<td class="paramname"> <em>_height</em></td><td> </td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td><td><code> [virtual]</code></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Reimplemented from <a class="el" href="classGCV_1_1TextureRenderBuffer.html#acc38986e22e35a56af16a2f79307a85a">GCV::TextureRenderBuffer</a>.</p>
</div>
</div>
<a class="anchor" id="accd079a0fbc3fc1118beb6ad9c167b7e"></a><!-- doxytag: member="GCV::TextureRenderBufferFBO::GetResult" ref="accd079a0fbc3fc1118beb6ad9c167b7e" args="(void)" -->
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<td class="memname">virtual void GCV::TextureRenderBufferFBO::GetResult </td>
<td>(</td>
<td class="paramtype">void </td>
<td class="paramname"></td>
<td> ) </td>
<td><code> [inline, virtual]</code></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Get the result into the texture. </p>
<dl class="note"><dt><b>Note:</b></dt><dd>Before calling <a class="el" href="classGCV_1_1TextureRenderBufferFBO.html#aa9fee97d88e71757dedac20277ae1aed" title="Unforce the Render Buffer.">UnForce()</a>, you must call <a class="el" href="classGCV_1_1TextureRenderBufferFBO.html#accd079a0fbc3fc1118beb6ad9c167b7e" title="Get the result into the texture.">GetResult()</a> to insure maximum compatibilities. </dd></dl>
<p>Reimplemented from <a class="el" href="classGCV_1_1TextureRenderBuffer.html#aa72ec36a70e8c9c9567792e1f0931a25">GCV::TextureRenderBuffer</a>.</p>
</div>
</div>
<a class="anchor" id="aba4955a4a3940774b1946405ec720906"></a><!-- doxytag: member="GCV::TextureRenderBufferFBO::GetValStr" ref="aba4955a4a3940774b1946405ec720906" args="() const " -->
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<td class="memname">virtual const std::string GCV::TextureRenderBufferFBO::GetValStr </td>
<td>(</td>
<td class="paramname"></td>
<td> ) </td>
<td> const<code> [inline, virtual]</code></td>
</tr>
</table>
</div>
<div class="memdoc">
</div>
</div>
<a class="anchor" id="a057c96790141b2b0e50639e26b6a2b09"></a><!-- doxytag: member="GCV::TextureRenderBufferFBO::InitRenderBuff" ref="a057c96790141b2b0e50639e26b6a2b09" args="()" -->
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<td class="memname">bool GCV::TextureRenderBufferFBO::InitRenderBuff </td>
<td>(</td>
<td class="paramname"></td>
<td> ) </td>
<td><code> [virtual]</code></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Initialize RenderBuffer. </p>
<p>Reimplemented from <a class="el" href="classGCV_1_1TextureRenderBuffer.html#a1e5e16123e269084078477e2a5ebad49">GCV::TextureRenderBuffer</a>.</p>
</div>
</div>
<a class="anchor" id="a88076b5262b44a5e1c75062278fb0759"></a><!-- doxytag: member="GCV::TextureRenderBufferFBO::IsForced" ref="a88076b5262b44a5e1c75062278fb0759" args="(void)" -->
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<td class="memname">int GCV::TextureRenderBufferFBO::IsForced </td>
<td>(</td>
<td class="paramtype">void </td>
<td class="paramname"></td>
<td> ) </td>
<td><code> [virtual]</code></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Return the forced status. </p>
<p>Reimplemented from <a class="el" href="classGCV_1_1TextureRenderBuffer.html#a1a081e736fa5e883064377d454db988e">GCV::TextureRenderBuffer</a>.</p>
</div>
</div>
<a class="anchor" id="a31f29a10652c97fd65c75cbad7358e7d"></a><!-- doxytag: member="GCV::TextureRenderBufferFBO::operator<<" ref="a31f29a10652c97fd65c75cbad7358e7d" args="(std::ostringstream &_stream) const " -->
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<td class="memname">std::ostringstream & GCV::TextureRenderBufferFBO::operator<< </td>
<td>(</td>
<td class="paramtype">std::ostringstream & </td>
<td class="paramname"> <em>_stream</em></td>
<td> ) </td>
<td> const<code> [virtual]</code></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Reimplemented from <a class="el" href="classGCV_1_1TextureRenderBuffer.html#a252984159403b90697263e260b5b4435">GCV::TextureRenderBuffer</a>.</p>
</div>
</div>
<a class="anchor" id="a0b921b34ec86e788e4ddc7715293d479"></a><!-- doxytag: member="GCV::TextureRenderBufferFBO::SetContext" ref="a0b921b34ec86e788e4ddc7715293d479" args="(TextureGrp *_grp, int _width, int _height)" -->
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<td class="memname">int GCV::TextureRenderBufferFBO::SetContext </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classGCV_1_1TextureGrp.html">TextureGrp</a> * </td>
<td class="paramname"> <em>_grp</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int </td>
<td class="paramname"> <em>_width</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int </td>
<td class="paramname"> <em>_height</em></td><td> </td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td><td><code> [virtual]</code></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Force the Render Buffer to render to multiple textures using a texture group. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classGCV_1_1TextureGrp.html" title="A texture group contains a group of textures that can be used as input or output...">TextureGrp</a>, <a class="el" href="classGCV_1_1DataContainer.html" title="Most important class, it is used to manipulate texture properties and data. DataContainer...">DataContainer</a>. </dd></dl>
<dl class="note"><dt><b>Note:</b></dt><dd>Each texture contains a field m_textureAttachedID that specify the color attachment to render to. </dd></dl>
<p>Reimplemented from <a class="el" href="classGCV_1_1TextureRenderBuffer.html#a9fdb276f5bd7bccca81356044c2e3e2e">GCV::TextureRenderBuffer</a>.</p>
</div>
</div>
<a class="anchor" id="a02ed0062c92cffeebbecc42fb8a83d0f"></a><!-- doxytag: member="GCV::TextureRenderBufferFBO::SetContext" ref="a02ed0062c92cffeebbecc42fb8a83d0f" args="(DataDsc_GLTex *_tex, int _width, int _height)" -->
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<td class="memname">void GCV::TextureRenderBufferFBO::SetContext </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classGCV_1_1DataDsc__GLTex.html">DataDsc_GLTex</a> * </td>
<td class="paramname"> <em>_tex</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int </td>
<td class="paramname"> <em>_width</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int </td>
<td class="paramname"> <em>_height</em></td><td> </td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td><td><code> [virtual]</code></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Reimplemented from <a class="el" href="classGCV_1_1TextureRenderBuffer.html#a27a633cc8d14fb2402ae4349b004817a">GCV::TextureRenderBuffer</a>.</p>
</div>
</div>
<a class="anchor" id="aa9fee97d88e71757dedac20277ae1aed"></a><!-- doxytag: member="GCV::TextureRenderBufferFBO::UnForce" ref="aa9fee97d88e71757dedac20277ae1aed" args="(void)" -->
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<td class="memname">void GCV::TextureRenderBufferFBO::UnForce </td>
<td>(</td>
<td class="paramtype">void </td>
<td class="paramname"></td>
<td> ) </td>
<td><code> [virtual]</code></td>
</tr>
</table>
</div>
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<p>Unforce the Render Buffer. </p>
<dl class="note"><dt><b>Note:</b></dt><dd>Before calling <a class="el" href="classGCV_1_1TextureRenderBufferFBO.html#aa9fee97d88e71757dedac20277ae1aed" title="Unforce the Render Buffer.">UnForce()</a>, you must call <a class="el" href="classGCV_1_1TextureRenderBufferFBO.html#accd079a0fbc3fc1118beb6ad9c167b7e" title="Get the result into the texture.">GetResult()</a> to insure maximum compatibilities. </dd></dl>
<p>Reimplemented from <a class="el" href="classGCV_1_1TextureRenderBuffer.html#a229ee81ec463b372d63818b9d0bd89ed">GCV::TextureRenderBuffer</a>.</p>
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<a class="anchor" id="a22424b0dcab2c683b6881c063018f13b"></a><!-- doxytag: member="GCV::TextureRenderBufferFBO::UnSetContext" ref="a22424b0dcab2c683b6881c063018f13b" args="()" -->
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<td class="memname">void GCV::TextureRenderBufferFBO::UnSetContext </td>
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<td><code> [virtual]</code></td>
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<p>Reimplemented from <a class="el" href="classGCV_1_1TextureRenderBuffer.html#abd4acb3aea01143a5d42b52b4b7736c7">GCV::TextureRenderBuffer</a>.</p>
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