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<div class="navpath"><a class="el" href="namespaceGCV.html">GCV</a>::<a class="el" href="classGCV_1_1FBO.html">FBO</a>
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<h1>GCV::FBO Class Reference<br/>
<small>
[<a class="el" href="group__RENDERTOTEXT__GRP.html">Rendering to textures.</a>]</small>
</h1><!-- doxytag: class="GCV::FBO" --><!-- doxytag: inherits="GCV::CL_Profiler" -->
<p>manage <a class="el" href="classGCV_1_1FBO.html" title="manage FBO and OpenGL context">FBO</a> and OpenGL context
<a href="#_details">More...</a></p>
<p><code>#include <fbo.h></code></p>
<div class="dynheader">
Inheritance diagram for GCV::FBO:</div>
<div class="dynsection">
<center><span class="legend">[<a href="graph_legend.html">legend</a>]</span></center></div>
<div class="dynheader">
Collaboration diagram for GCV::FBO:</div>
<div class="dynsection">
<center><span class="legend">[<a href="graph_legend.html">legend</a>]</span></center></div>
<table border="0" cellpadding="0" cellspacing="0">
<tr><td colspan="2"><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1FBO.html#aaad2ec59308f2b4dd0e9086ac8621a79">FBO</a> (GLenum type, bool init_bool_rb)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Second constructor : allows to chose renderbuffers or not, and type. <a href="#aaad2ec59308f2b4dd0e9086ac8621a79"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1FBO.html#acd399653e6027ab446bd0e7cf288e6ff">FBO</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Default constructor : renderbuffer attached, GL-RGB type. <a href="#acd399653e6027ab446bd0e7cf288e6ff"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1FBO.html#a36c9e5bec0229a3a21f837d55ecea25b">ForceRender</a> (int width, int height)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">force renderbuffer rendering <a href="#a36c9e5bec0229a3a21f837d55ecea25b"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">GLuint </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1FBO.html#a05f136d7f5d92ea1e5e5901bbbec6838">GetFBOId</a> (void) const </td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1FBO.html#ac06db6a82d99d58e0fc50c2a47d9c307">init</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">check initialization of <a class="el" href="classGCV_1_1FBO.html" title="manage FBO and OpenGL context">FBO</a> and log any error <a href="#ac06db6a82d99d58e0fc50c2a47d9c307"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1FBO.html#aeb9351cc134a6b885df972d62103395d">IsForced</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">is one kind of rendering forced ? (when render is force, all default rendering context changes are no more done before UnFoce function call) <a href="#aeb9351cc134a6b885df972d62103395d"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual std::ostringstream & </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1FBO.html#a46a38f023f5916fcc83035d0996343c3">operator<<</a> (std::ostringstream &_stream) const </td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1FBO.html#addf1e821511ca5ae9412d99a754adac4">ResizeRb</a> (int width, int height)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">check the size of renderbuffer and resize it if necessary <a href="#addf1e821511ca5ae9412d99a754adac4"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1FBO.html#aafbd28ae5cacf35b45a848871cc70e97">SetRender</a> (int width, int height)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">set configuration for renderbuffer rendering <a href="#aafbd28ae5cacf35b45a848871cc70e97"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1FBO.html#a776bc654800b465b3001dd05536e0bfc">SetTexture</a> (GLuint texid, int width, int height, GLuint _type, int colorAttachment=GL_COLOR_ATTACHMENT0_EXT)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Attach texture to the <a class="el" href="classGCV_1_1FBO.html" title="manage FBO and OpenGL context">FBO</a> and sets it for rendering. <a href="#a776bc654800b465b3001dd05536e0bfc"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1FBO.html#a57956a65ed89f6797e3ec67170fa4761">UnForce</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">stop forced rendering, reactivate default GL contexts comportment <a href="#a57956a65ed89f6797e3ec67170fa4761"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1FBO.html#ad2b5f246f92bf8cac3e5d70215d83525">UnsetRender</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">unset renderbuffer rendering <a href="#ad2b5f246f92bf8cac3e5d70215d83525"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1FBO.html#a191e1243c919d853b3385af8f988cd7d">UnsetTexture</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">unset in texture rendering <a href="#a191e1243c919d853b3385af8f988cd7d"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1FBO.html#a7977436fa72213dd692d6f378e37a6ae">~FBO</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">destructor <a href="#a7977436fa72213dd692d6f378e37a6ae"></a><br/></td></tr>
<tr><td colspan="2"><h2>Private Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1FBO.html#a5bf7d270b31b192b360061432fc055cd">CheckFramebufferStatus</a> (char *File, long Line)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1FBO.html#a682016154b78b1cec064b75c76eaaaec">ForceMultiTexture</a> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1FBO.html#a7a267ffa2c1ddb46e5e19b3a6b9ecb41">ForceTexture</a> (GLuint texid, int width, int height, GLuint _type, int colorAttachment=GL_COLOR_ATTACHMENT0_EXT)</td></tr>
<tr><td colspan="2"><h2>Private Attributes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1FBO.html#a4cb439e1c95e515109da39f68b0719b0">active</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1FBO.html#af2dae5832c81c9ce8c9a0243222dbc12">bool_rb</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">GLenum </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1FBO.html#adf3f5f89f248a4abd19a91cfd7ccd38b">FBOinternalFormat</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">GLuint </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1FBO.html#a5860080c41392f71ef0d70ce31f3791f">framebuf</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">GLenum </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1FBO.html#a62f3d1b7409db9b1ada9ffdba8e7af74">rb_attach</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">GLuint </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1FBO.html#aef36e4e105800ddaa6c2925d8ab707e1">renderbuf</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">GLenum </td><td class="memItemRight" valign="bottom"><a class="el" href="classGCV_1_1FBO.html#a9f648714b64001d87a74d101eb541b45">tex_attach</a></td></tr>
</table>
<hr/><a name="_details"></a><h2>Detailed Description</h2>
<p>manage <a class="el" href="classGCV_1_1FBO.html" title="manage FBO and OpenGL context">FBO</a> and OpenGL context </p>
<dl class="author"><dt><b>Author:</b></dt><dd>Erwan Guehenneux </dd>
<dd>
Jean-Philippe Farrugia </dd>
<dd>
Yannick Allusse Automatize and simplify <a class="el" href="classGCV_1_1FBO.html" title="manage FBO and OpenGL context">FBO</a> use and integration in an existing OpenGL context. </dd></dl>
<hr/><h2>Constructor & Destructor Documentation</h2>
<a class="anchor" id="acd399653e6027ab446bd0e7cf288e6ff"></a><!-- doxytag: member="GCV::FBO::FBO" ref="acd399653e6027ab446bd0e7cf288e6ff" args="()" -->
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<td class="memname">GCV::FBO::FBO </td>
<td>(</td>
<td class="paramname"></td>
<td> ) </td>
<td></td>
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<div class="memdoc">
<p>Default constructor : renderbuffer attached, GL-RGB type. </p>
</div>
</div>
<a class="anchor" id="aaad2ec59308f2b4dd0e9086ac8621a79"></a><!-- doxytag: member="GCV::FBO::FBO" ref="aaad2ec59308f2b4dd0e9086ac8621a79" args="(GLenum type, bool init_bool_rb)" -->
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<div class="memproto">
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<td class="memname">GCV::FBO::FBO </td>
<td>(</td>
<td class="paramtype">GLenum </td>
<td class="paramname"> <em>type</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">bool </td>
<td class="paramname"> <em>init_bool_rb</em></td><td> </td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td><td></td>
</tr>
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<div class="memdoc">
<p>Second constructor : allows to chose renderbuffers or not, and type. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"></td><td valign="top"><em>type</em> </td><td>-> format of the render buffer </td></tr>
<tr><td valign="top"></td><td valign="top"><em>init_bool_rb</em> </td><td>-> if true, a render buffer will be create, if false, <a class="el" href="classGCV_1_1FBO.html" title="manage FBO and OpenGL context">FBO</a> will not present any renderbuffer </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a class="anchor" id="a7977436fa72213dd692d6f378e37a6ae"></a><!-- doxytag: member="GCV::FBO::~FBO" ref="a7977436fa72213dd692d6f378e37a6ae" args="()" -->
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<div class="memproto">
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<td class="memname">GCV::FBO::~FBO </td>
<td>(</td>
<td class="paramname"></td>
<td> ) </td>
<td></td>
</tr>
</table>
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<div class="memdoc">
<p>destructor </p>
</div>
</div>
<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="a5bf7d270b31b192b360061432fc055cd"></a><!-- doxytag: member="GCV::FBO::CheckFramebufferStatus" ref="a5bf7d270b31b192b360061432fc055cd" args="(char *File, long Line)" -->
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<td class="memname">bool GCV::FBO::CheckFramebufferStatus </td>
<td>(</td>
<td class="paramtype">char * </td>
<td class="paramname"> <em>File</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">long </td>
<td class="paramname"> <em>Line</em></td><td> </td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td><td><code> [private]</code></td>
</tr>
</table>
</div>
<div class="memdoc">
</div>
</div>
<a class="anchor" id="a682016154b78b1cec064b75c76eaaaec"></a><!-- doxytag: member="GCV::FBO::ForceMultiTexture" ref="a682016154b78b1cec064b75c76eaaaec" args="()" -->
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<td class="memname">int GCV::FBO::ForceMultiTexture </td>
<td>(</td>
<td class="paramname"></td>
<td> ) </td>
<td><code> [private]</code></td>
</tr>
</table>
</div>
<div class="memdoc">
</div>
</div>
<a class="anchor" id="a36c9e5bec0229a3a21f837d55ecea25b"></a><!-- doxytag: member="GCV::FBO::ForceRender" ref="a36c9e5bec0229a3a21f837d55ecea25b" args="(int width, int height)" -->
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<td class="memname">void GCV::FBO::ForceRender </td>
<td>(</td>
<td class="paramtype">int </td>
<td class="paramname"> <em>width</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int </td>
<td class="paramname"> <em>height</em></td><td> </td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td><td></td>
</tr>
</table>
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<div class="memdoc">
<p>force renderbuffer rendering </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"></td><td valign="top"><em>width</em> </td><td>-> image width </td></tr>
<tr><td valign="top"></td><td valign="top"><em>height</em> </td><td>-> image height </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a class="anchor" id="a7a267ffa2c1ddb46e5e19b3a6b9ecb41"></a><!-- doxytag: member="GCV::FBO::ForceTexture" ref="a7a267ffa2c1ddb46e5e19b3a6b9ecb41" args="(GLuint texid, int width, int height, GLuint _type, int colorAttachment=GL_COLOR_ATTACHMENT0_EXT)" -->
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<td class="memname">void GCV::FBO::ForceTexture </td>
<td>(</td>
<td class="paramtype">GLuint </td>
<td class="paramname"> <em>texid</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int </td>
<td class="paramname"> <em>width</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int </td>
<td class="paramname"> <em>height</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">GLuint </td>
<td class="paramname"> <em>_type</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int </td>
<td class="paramname"> <em>colorAttachment</em> = <code>GL_COLOR_ATTACHMENT0_EXT</code></td><td> </td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td><td><code> [private]</code></td>
</tr>
</table>
</div>
<div class="memdoc">
</div>
</div>
<a class="anchor" id="a05f136d7f5d92ea1e5e5901bbbec6838"></a><!-- doxytag: member="GCV::FBO::GetFBOId" ref="a05f136d7f5d92ea1e5e5901bbbec6838" args="(void) const " -->
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<td class="memname">GLuint GCV::FBO::GetFBOId </td>
<td>(</td>
<td class="paramtype">void </td>
<td class="paramname"></td>
<td> ) </td>
<td> const<code> [inline]</code></td>
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</div>
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<a class="anchor" id="ac06db6a82d99d58e0fc50c2a47d9c307"></a><!-- doxytag: member="GCV::FBO::init" ref="ac06db6a82d99d58e0fc50c2a47d9c307" args="()" -->
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<td class="memname">void GCV::FBO::init </td>
<td>(</td>
<td class="paramname"></td>
<td> ) </td>
<td></td>
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<p>check initialization of <a class="el" href="classGCV_1_1FBO.html" title="manage FBO and OpenGL context">FBO</a> and log any error </p>
</div>
</div>
<a class="anchor" id="aeb9351cc134a6b885df972d62103395d"></a><!-- doxytag: member="GCV::FBO::IsForced" ref="aeb9351cc134a6b885df972d62103395d" args="()" -->
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<td class="memname">int GCV::FBO::IsForced </td>
<td>(</td>
<td class="paramname"></td>
<td> ) </td>
<td></td>
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</table>
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<p>is one kind of rendering forced ? (when render is force, all default rendering context changes are no more done before UnFoce function call) </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>int -> kind of rendering forced (see fbo.h for type definitions) </dd></dl>
</div>
</div>
<a class="anchor" id="a46a38f023f5916fcc83035d0996343c3"></a><!-- doxytag: member="GCV::FBO::operator<<" ref="a46a38f023f5916fcc83035d0996343c3" args="(std::ostringstream &_stream) const " -->
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<td class="memname">std::ostringstream & GCV::FBO::operator<< </td>
<td>(</td>
<td class="paramtype">std::ostringstream & </td>
<td class="paramname"> <em>_stream</em></td>
<td> ) </td>
<td> const<code> [virtual]</code></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Reimplemented from <a class="el" href="classGCV_1_1CL__Profiler.html#a4dc3dc43a71d4faafc98693ab27ebfd9">GCV::CL_Profiler</a>.</p>
</div>
</div>
<a class="anchor" id="addf1e821511ca5ae9412d99a754adac4"></a><!-- doxytag: member="GCV::FBO::ResizeRb" ref="addf1e821511ca5ae9412d99a754adac4" args="(int width, int height)" -->
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<td class="memname">void GCV::FBO::ResizeRb </td>
<td>(</td>
<td class="paramtype">int </td>
<td class="paramname"> <em>width</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int </td>
<td class="paramname"> <em>height</em></td><td> </td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td><td></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>check the size of renderbuffer and resize it if necessary </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"></td><td valign="top"><em>width</em> </td><td>-> new renderbuffer width </td></tr>
<tr><td valign="top"></td><td valign="top"><em>height</em> </td><td>-> new renderbuffer height </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a class="anchor" id="aafbd28ae5cacf35b45a848871cc70e97"></a><!-- doxytag: member="GCV::FBO::SetRender" ref="aafbd28ae5cacf35b45a848871cc70e97" args="(int width, int height)" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void GCV::FBO::SetRender </td>
<td>(</td>
<td class="paramtype">int </td>
<td class="paramname"> <em>width</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int </td>
<td class="paramname"> <em>height</em></td><td> </td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td><td></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>set configuration for renderbuffer rendering </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"></td><td valign="top"><em>width</em> </td><td>-> image width </td></tr>
<tr><td valign="top"></td><td valign="top"><em>height</em> </td><td>-> image height </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a class="anchor" id="a776bc654800b465b3001dd05536e0bfc"></a><!-- doxytag: member="GCV::FBO::SetTexture" ref="a776bc654800b465b3001dd05536e0bfc" args="(GLuint texid, int width, int height, GLuint _type, int colorAttachment=GL_COLOR_ATTACHMENT0_EXT)" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void GCV::FBO::SetTexture </td>
<td>(</td>
<td class="paramtype">GLuint </td>
<td class="paramname"> <em>texid</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int </td>
<td class="paramname"> <em>width</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int </td>
<td class="paramname"> <em>height</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">GLuint </td>
<td class="paramname"> <em>_type</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int </td>
<td class="paramname"> <em>colorAttachment</em> = <code>GL_COLOR_ATTACHMENT0_EXT</code></td><td> </td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td><td></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Attach texture to the <a class="el" href="classGCV_1_1FBO.html" title="manage FBO and OpenGL context">FBO</a> and sets it for rendering. </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"></td><td valign="top"><em>texid</em> </td><td>-> openGL texture to attach </td></tr>
<tr><td valign="top"></td><td valign="top"><em>width</em> </td><td>-> image width </td></tr>
<tr><td valign="top"></td><td valign="top"><em>height</em> </td><td>-> image height </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a class="anchor" id="a57956a65ed89f6797e3ec67170fa4761"></a><!-- doxytag: member="GCV::FBO::UnForce" ref="a57956a65ed89f6797e3ec67170fa4761" args="()" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void GCV::FBO::UnForce </td>
<td>(</td>
<td class="paramname"></td>
<td> ) </td>
<td></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>stop forced rendering, reactivate default GL contexts comportment </p>
</div>
</div>
<a class="anchor" id="ad2b5f246f92bf8cac3e5d70215d83525"></a><!-- doxytag: member="GCV::FBO::UnsetRender" ref="ad2b5f246f92bf8cac3e5d70215d83525" args="()" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void GCV::FBO::UnsetRender </td>
<td>(</td>
<td class="paramname"></td>
<td> ) </td>
<td></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>unset renderbuffer rendering </p>
</div>
</div>
<a class="anchor" id="a191e1243c919d853b3385af8f988cd7d"></a><!-- doxytag: member="GCV::FBO::UnsetTexture" ref="a191e1243c919d853b3385af8f988cd7d" args="()" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void GCV::FBO::UnsetTexture </td>
<td>(</td>
<td class="paramname"></td>
<td> ) </td>
<td></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>unset in texture rendering </p>
</div>
</div>
<hr/><h2>Field Documentation</h2>
<a class="anchor" id="a4cb439e1c95e515109da39f68b0719b0"></a><!-- doxytag: member="GCV::FBO::active" ref="a4cb439e1c95e515109da39f68b0719b0" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">int <a class="el" href="classGCV_1_1FBO.html#a4cb439e1c95e515109da39f68b0719b0">GCV::FBO::active</a><code> [private]</code></td>
</tr>
</table>
</div>
<div class="memdoc">
</div>
</div>
<a class="anchor" id="af2dae5832c81c9ce8c9a0243222dbc12"></a><!-- doxytag: member="GCV::FBO::bool_rb" ref="af2dae5832c81c9ce8c9a0243222dbc12" args="" -->
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<div class="memproto">
<table class="memname">
<tr>
<td class="memname">bool <a class="el" href="classGCV_1_1FBO.html#af2dae5832c81c9ce8c9a0243222dbc12">GCV::FBO::bool_rb</a><code> [private]</code></td>
</tr>
</table>
</div>
<div class="memdoc">
</div>
</div>
<a class="anchor" id="adf3f5f89f248a4abd19a91cfd7ccd38b"></a><!-- doxytag: member="GCV::FBO::FBOinternalFormat" ref="adf3f5f89f248a4abd19a91cfd7ccd38b" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">GLenum <a class="el" href="classGCV_1_1FBO.html#adf3f5f89f248a4abd19a91cfd7ccd38b">GCV::FBO::FBOinternalFormat</a><code> [private]</code></td>
</tr>
</table>
</div>
<div class="memdoc">
</div>
</div>
<a class="anchor" id="a5860080c41392f71ef0d70ce31f3791f"></a><!-- doxytag: member="GCV::FBO::framebuf" ref="a5860080c41392f71ef0d70ce31f3791f" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">GLuint <a class="el" href="classGCV_1_1FBO.html#a5860080c41392f71ef0d70ce31f3791f">GCV::FBO::framebuf</a><code> [private]</code></td>
</tr>
</table>
</div>
<div class="memdoc">
</div>
</div>
<a class="anchor" id="a62f3d1b7409db9b1ada9ffdba8e7af74"></a><!-- doxytag: member="GCV::FBO::rb_attach" ref="a62f3d1b7409db9b1ada9ffdba8e7af74" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">GLenum <a class="el" href="classGCV_1_1FBO.html#a62f3d1b7409db9b1ada9ffdba8e7af74">GCV::FBO::rb_attach</a><code> [private]</code></td>
</tr>
</table>
</div>
<div class="memdoc">
</div>
</div>
<a class="anchor" id="aef36e4e105800ddaa6c2925d8ab707e1"></a><!-- doxytag: member="GCV::FBO::renderbuf" ref="aef36e4e105800ddaa6c2925d8ab707e1" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">GLuint <a class="el" href="classGCV_1_1FBO.html#aef36e4e105800ddaa6c2925d8ab707e1">GCV::FBO::renderbuf</a><code> [private]</code></td>
</tr>
</table>
</div>
<div class="memdoc">
</div>
</div>
<a class="anchor" id="a9f648714b64001d87a74d101eb541b45"></a><!-- doxytag: member="GCV::FBO::tex_attach" ref="a9f648714b64001d87a74d101eb541b45" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">GLenum <a class="el" href="classGCV_1_1FBO.html#a9f648714b64001d87a74d101eb541b45">GCV::FBO::tex_attach</a><code> [private]</code></td>
</tr>
</table>
</div>
<div class="memdoc">
</div>
</div>
</div>
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Retrieve latest informations, releases and documentation on <a href="https://picoforge.int-evry.fr/cgi-bin/twiki/view/Gpucv/Web/WebHome">GpuCV website</a>.
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